Selection of Recent Research Outputs (2019 – current)
Books & Articles
Bunn, T., Anslow, C., & Lundqvist, K. (2024). Towards a Python 3 processing IDE for teaching creative programming. Multimedia Tools and Applications, 83(38), 86247–86260. https://doi.org/10.1007/s11042-024-20345-1
Bunn, T. (2021). Learn Python Visually: Creative Coding with Processing.py. J. Franklin, A. Choi, & P. Gaunt (Eds.), USA: No Starch Press. Retrieved from https://nostarch.com
Bunn, T., & Guo, M. (2021). Lonely Artist: The Collected Edition. A. Xia (Ed.), Auckland, New Zealand: CHROMA, Kognika Ltd. Retrieved from https://chroma.nz
Conferences & Talks
Bunn, T. (2025, November 20). Mitigating AI Misuse in Introductory Python Courses with Graphical Programming Tasks. In Kiwi PyCon 2025.
Bunn, T., & Carrasco, T. (2022). Blender Scripting for Creative Coding Projects. In SIGGRAPH Asia 2022. Daegu, Korea. doi: 10.1145/3550495.3558222
Bunn, T., & Carrasco, T. (2022, February 18). Generative Art with Python (using py5 and bpy). In Kiwi PyCon XI.
Bunn, T., & Carrasco, T. (2022). Demystifying the Python-Processing Landscape: An Overview of Tools Combining Python and Processing. In SIGGRAPH 2022. Vancouver, BC, Canada. doi: 10.1145/3532836.3536231
Bunn, T. (2021). uMantla (North) @ ADA 2021. In ADA Network Symposium. New Zealand (online).
Bunn, T., & Schmitz, J. (2021, August 22). Thonny + py5: A Python 3 Environment for Processing. In CC Fest 2021. New York, USA (online): Processing Foundation. Retrieved from https://processingfoundation.org
Bunn, T. (2021). The Lonely Artists: Creating Comics as Catharsis. In 27th Australasian Humour Studies Network Conference. Wellington, New Zealand (online).
Bunn, T. (2021, January 24). Coding Computifully. In CC (Creative Coding) Fest 2020. New York, USA: NYU ITP (online).
Bunn, T. (2020, May 27). Processing Python Mode for Creative Coding and Teaching. In LibreGraphics Meeting 2020. Rennes, France (online).
Bunn, T. (2020, May 20). Python code → Visual Output: Programming Images, Animation, and Interaction in Python (Code-in-Place, Stanford University). California, USA (online).
Bunn, T., He, J., Murnieks, A., & Rudnicki, R. (2020). PaperTracker: A Gamified Music & Tech Teaching Tool. In SIGGRAPH Asia 2020. doi: 10.1145/3415264.3425440
Bunn, T. (2019, August 23). Processing.py: Creative Coding with Python. In PyCon X. Wellington, New Zealand: Victoria University of Wellington. Retrieved from https://python.nz
Creative Projects (Design, Game, Interactive)
Bunn, T. (2023). Digital Aquatics. Selected for inclusion in the Processing Foundation – 20th Anniversary Community Catalog. McCarthy, L., & Reas, C. (Eds.).
Bunn, T., & Fontes, B. (2020). PYDE.ORG [Website with transpiler]. Retrieved from http://pyde.org
Bunn, T., He, J., Murnieks, A., & Rudnicki, R. (2019, October 20). PaperTracker @ Maker Faire 2019 Wellington. Wellington, New Zealand: Shed 6, Queens Wharf.
Bunn, T., & Tang, G. (2019). Create with Us [Website and campaign]. Massey University. Retrieved from https://createwithus.massey.ac.nz
Selection of Recent Research Contributions (2019 – current)
Contributions to Research Discipline and Environment
p5.js Reviewer (Processing Foundation) for 2023 documentation project
Processing Foundation GSoC (Google) 2022 project mentor for py5
2020 Code in Place Section Leader, Stanford University (online)
Facilitation, Networking and Collaborations
PaperTracker 2019 Workshop presented @ SUAC (Shizuoka University of Art and Culture, Japan)
Processing Community Day 2019 AUZ/NZ event co-organizer
Invitations to Present Research or Similar
Invited to present PaperTracker at ICMC 2020
Python AMA 2020 sessions, Stanford University (online)
Invitation to run “Making the Invisible Visible” for Wellington City Gallery (Semiconductor exhibition)
Outreach and Engagement
Creative Technologies Workshop for The Innovative Young Minds 2020 programme
Processing.py presentation at NZPUG (2019)
Recognition of Research Outputs
Learn Python Visually featured as Amazon.com’s #1 New Release in Computer Graphics
Lost in Translation (VR game) exhibited at IXRW 2021